/************************************************************************

								Heroes IV
					  Copyright 2002, The 3DO Company

	------------------------------------------------------------------
  						 path_step.h

	$Header: $

	$NoKeywords: $

 ************************************************************************/

#if !defined( PATH_STEP_H_INCLUDED )
#define PATH_STEP_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

struct t_path_step
{
	t_adventure_path_point	point;
	t_adventure_path_point	new_point;
	t_direction				direction;
	bool					trigger_checked;
	t_adventure_object*		trigger;
	t_adventure_tile const*	tile;
};

#endif // PATH_STEP_H_INCLUDED